Star Wars Character Collection RPG for Mobile.
My work was primarily centered around visual style development of modular Star Wars themed environments, while insuring they were unified with the pre-existing character style established.
As part of a very small prototyping team, my duties also involved layout ideation, callout sheets for outsourcing, individual prop callouts, creating texture atlases and block models for tech, and working closely with tech to ensure our desired style remained feasible and inside the bounds of any technical restrictions.
Star Wars 4x Mobile game. My work was primarily focused on background and environment development, with the stylization of interactable assets and map set dressing.
Additionally, displayed below are documents demonstrating my design thoughts, with breakdowns and my direction given on the execution of concepts for tech and fellow colleagues—includes paint overs and written documentation of appropriate feedback given.
Command & Conquer: Rivals PVP for Mobile
I worked on this project primarily generating live service content. As the unit designer my role was to translate the design doc specs into functional and aesthetically pleasing units.